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- on mouseDown
- global game3level, returnframe
- set returnframe to the frame
- set castigate to the number of cast "quitbox2"
- set the castNum of sprite the clickOn to castigate
- startTimer()
- set tstep to 10
- puppetSound("Sound 6")
- repeat while the mouseDown
- set ttime to the timer / tstep
- if ttime < 4 then
- set the castNum of sprite the clickOn to the number of cast ("quitbox" & ttime + 1)
- updateStage()
- end if
- end repeat
- startTimer()
- set ttime to 0
- repeat while ttime < 4
- set ttime to the timer / tstep
- if ttime < 4 then
- set the castNum of sprite the clickOn to the number of cast ("quitbox" & 4 - ttime)
- updateStage()
- end if
- end repeat
- updateStage()
- cleanmeup()
- go(returnframe)
- end
-